Answer by CaKeMeaT
last_number = number; // number should be renamed "spawn_point if(number == lastnumber) { number++; //(be careful not to go out of bounds) last_number = number; }
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because of the brilliance of physics layers, and your ability to choose which ones collide with the others, I would REALLY recommend you actually use tags. If you cant come up with a naming convention...
View ArticleAnswer by CaKeMeaT
I resolved the problem (I guess) by removing [Serializable] tags, and then removing pointer-style references inside my InventoryScript that were used like a linked list. Example: InventoryItem next;...
View ArticleAnswer by CaKeMeaT
Evidence: Scene 0 has no lights, all lighting modes disabled, auto generate on baking setting. FULLY LIT. Scene 1 has all the same settings, and still no lights. FULLY dark. Ive deleted all cameras and...
View ArticleAnswer by CaKeMeaT
I recently dealt with an issue where I was using 'script only build' and the lighting wasn't being re-worked when building.
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