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Answer by CaKeMeaT

If you simple need to display one thing, like FPS or a small watermark I still like the legacy OnGUI() functions http://docs.unity3d.com/Manual/gui-Basics.html You can place an IF statement inside of...

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Answer by CaKeMeaT

Any type of floor/ceil of numbers would get that to a certain degree. eg. instead of X,Y,Z being stuff like (12.3, 0.9, 3.638372) you would get (12, 1, 4) . Essentially, if you want to simulate old...

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Answer by CaKeMeaT

FileMode.Create is what I use, does what you ask. Create Specifies that the operating system should create a new file. If the file already exists, it will be overwritten. This requires...

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Answer by CaKeMeaT

/t tab spacing?

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Answer by CaKeMeaT

In the debugging options for visual studio you HAVE to specify the correct debugger type. "Open up the property dialog window for the project, and under the Configuration Properties select Debugging....

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Answer by CaKeMeaT

I believe I provided a pretty good example... [link text][1] [1]: http://answers.unity3d.com/questions/972594/trying-to-learn-to-save-can-i-please-see-some-basi.html

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Answer by CaKeMeaT

Well, not much of an answer, but a solution for the time being. I changed the SqlDbType to be NVarChar in the parameter.... it doesn't complain for now. command.Parameters.Add("@xmlone",...

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Answer by CaKeMeaT

Can you try not parenting, just keep track of a new reference variable - GameObject PlatFormIAmOn. When you OnCollisionStay on it: PlatFormIAmOn = collision.transform.gameobject; and then in your...

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Answer by CaKeMeaT

XmlSerializer serializer = new XmlSerializer(typeof(**Item**)); is dealing specifically with the serialization of type Item.

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Answer by CaKeMeaT

I had to change all of my scripts to JoystickJS(javascript) and JoystickCS(c#) in order to get past this. Really just circumventing the problem, since I couldn't identify the origin.

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Answer by CaKeMeaT

I have had marginal success with getting data from NIST servers. like this.. [link text][1] [1]: https://nickstips.wordpress.com/2010/02/12/c-get-nist-internet-time/

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Answer by CaKeMeaT

the problem with greater-or-equal-than opertaions is that they can be pass as true even when you expect the later conditions to trigger instead. ammobar.GetComponent(UI.Slider).value <= 100) will...

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Answer by CaKeMeaT

Cant run the code where I am. But I imagine you are seeing objects do this: move towards. collide. bounce back slightly. move towards. collide. bounce back slightly. -repeat- I see this a lot because...

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Answer by CaKeMeaT

should your enable and destroy bools be inside the class ?

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Answer by CaKeMeaT

Async commands will cause your code to branch out right? so you're loading side-by-side to your other code.

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Answer by CaKeMeaT

It looks as if it should work, maybe use a bool to explicitely control the condition if (!IsThisThingAlreadyAssigned) { ObjectiveTHing = GameObject.Find (ObjectiveName); IsThisThingAlreadyAssigned =...

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Answer by CaKeMeaT

public GameObject sourceObject; // drop your object from inspector to this slot. // then later GameObject t = (GameObject)Instantiate(sourceObject, transform.position, transform.rotation);

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Answer by CaKeMeaT

I have researched this topic, and everything I can find says that System.IO is not available to Windows apps

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Answer by CaKeMeaT

You may want to pay special attention to triggers vs colliders and OnCollisionEnter vs OnTriggerEnter

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Answer by CaKeMeaT

if(v.GetComponent() != null && v.GetComponent().getBlocked()==false)

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