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Answer by CaKeMeaT

Thak you very much. For reference, the final code ended up being. // ROTATE A GUN OBJECT AROUND THE Z-AXIS // BASED ON THE ANGLE OF THE RIGHT ANALOG STICK float x = Input.GetAxis ("R_analog_horz");...

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Answer by CaKeMeaT

if either your foreach fails, or if() returns false, both don't reach the return

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Answer by CaKeMeaT

I believe I found the answer/solution. [link text][1] [1]: http://stackoverflow.com/questions/14299410/where-is-filestream-at-the-net-for-windows-store

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Answer by CaKeMeaT

Have a public AudioClip in the script and an AudioSource on the object. Fill the AudioClip var with a sound clip in the editor. audio_Source = GetComponent(); audio_Source.PlayOneShot ("this is your...

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Answer by CaKeMeaT

Maybe you should keep your colliders active for more than one frame, like two.. And add the the stuff you hit to a list, after just a few frames you can remove the collided components, and resolve your...

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Answer by CaKeMeaT

I think you're asking multiple questions. For starters, Blender has a slightly different axis system then unity3d(by default) Are you facing and issue with things being 90 degrees off?

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Answer by CaKeMeaT

[XmlRoot("GUI_HUD")] [System.Serializable] public class inventory_save { /* members and methods and such here */ } public void WriteXML() //static? { // rememebr that this class will need...

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Answer by CaKeMeaT

static int?

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Answer by CaKeMeaT

I use a distance check to display a hovering name/description. I used almost this exact script for items, signs, enemies, NPC. void OnGUI() { if (my_cam == null) { my_cam = GameObject.Find ("Main...

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Answer by CaKeMeaT

ImportantNumbersLikeSpeed * Time.deltaTime;

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Answer by CaKeMeaT

your ship variable(object reference really) is of typePrefabPlayerShip (because) ---> private PrefabPlayerShip ship;

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Answer by CaKeMeaT

You can either check for when your NextFire is, or you can check when your LastFire was. Logic: Time.time >= NextFire or LastFire + Interval

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Answer by CaKeMeaT

If you simple need to display one thing, like FPS or a small watermark I still like the legacy OnGUI() functions http://docs.unity3d.com/Manual/gui-Basics.html You can place an IF statement inside of...

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Answer by CaKeMeaT

Any type of floor/ceil of numbers would get that to a certain degree. eg. instead of X,Y,Z being stuff like (12.3, 0.9, 3.638372) you would get (12, 1, 4) . Essentially, if you want to simulate old...

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Answer by CaKeMeaT

FileMode.Create is what I use, does what you ask. Create Specifies that the operating system should create a new file. If the file already exists, it will be overwritten. This requires...

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Answer by CaKeMeaT

/t tab spacing?

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Answer by CaKeMeaT

In the debugging options for visual studio you HAVE to specify the correct debugger type. "Open up the property dialog window for the project, and under the Configuration Properties select Debugging....

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Answer by CaKeMeaT

I believe I provided a pretty good example... [link text][1] [1]: http://answers.unity3d.com/questions/972594/trying-to-learn-to-save-can-i-please-see-some-basi.html

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Answer by CaKeMeaT

Well, not much of an answer, but a solution for the time being. I changed the SqlDbType to be NVarChar in the parameter.... it doesn't complain for now. command.Parameters.Add("@xmlone",...

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Answer by CaKeMeaT

Can you try not parenting, just keep track of a new reference variable - GameObject PlatFormIAmOn. When you OnCollisionStay on it: PlatFormIAmOn = collision.transform.gameobject; and then in your...

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